Entry tags:
Power Permissions
John's Blue Power in Meadowlark is Electromagnetic Manipulation. At a basic level, he can sense electromagnetic fields. This is a passive ability, so John is not able to turn it on and off; it's always operating.
He can sense, for example, the weak bioelectric fields generated by living beings and can locate them through that, as well as being able to tell where large, powerful machines are based on the strength of the electromagnetic field they give off. His power works within a 30ft radius.
I would be very grateful if you could fill in the following:
He can sense, for example, the weak bioelectric fields generated by living beings and can locate them through that, as well as being able to tell where large, powerful machines are based on the strength of the electromagnetic field they give off. His power works within a 30ft radius.
I would be very grateful if you could fill in the following:

no subject
2. Whether your character has any ability to disrupt his power: Not at present. In comics Bucky's roboarm has an EMP ability but I haven't worked up to that ridiculousness in-game yet.
3. Whether you would want to opt out of John sensing your character's field: Nope!
no subject